Concerns about Subtlety: The Remaking of Silent Hill 2

Jocilynn Colombo | August 25th, 2024

When Bloober Team announced that they were actively working on a remake of Silent Hill 2, concerns about the developers taking ‘creative liberties’ started immediately. Throughout multiple trailers, the team has revealed character redesigns that have contributed to the increasing worry about the concept of subtlety and the role that it plays in the Silent Hill franchise, specifically within two main female characters: Maria and Angela.

Maria’s original design is a spitting image of James’ late wife, Mary. However, a key feature of Mary’s design is her conservative outfit: a floral, knee-length dress. Antithetically, Maria is adorned with pink dyed hair, a butterfly tattoo on her hip, knee-high boots, a short leopard print skirt, and a loosely buttoned cardigan that shows her midriff.

While her redesign still has pink hair and knee high boots, there are significant changes. Her 2-piece set has been switched out for a longer dress topped with jacket belted at the waist. Now that her midriff is covered, her tattoo has been moved to her upper chest.

Due to more modern audiences being less tolerant about the oversexualization of women, it is not uncommon for remakes of older games to switch up the original’s portrayal of female characters to better suit current times. For example, Capcom altered Ashley Graham in the remake of Resident Evil 4 in an attempt to correct oversexualizing her in the original. These were changes that most audiences responded fondly to. So what is wrong with the redesigning of Maria?

To start with, Maria was not oversexualized in the first place. Her original outfit, despite showing off her figure, did not border on pointless nudity and it perfectly fit the context of her character. It is miles away from other design choices such as 2B’s maid costume in Nier Automata or the women in SoulCalibur being near naked: neither of these outfits make any sense in the context of their respective games. Maria’s outfit serves an actual purpose in the story.

It is true that Maria does not have traits that are consistent with a strong female character in today’s terms. But why does she need to? If her character is stripped of her sexuality, flirty personality, and dependent nature, we are receiving a much different character, and, in turn, a much different story. Maria is quite literally a manifestation of James' sexual desires. She is a hallucination caused by him seeking his wife again, but this time, under his terms, making her a sexual being. She is the personification of guilt felt by James for wanting sex with his dying wife. 

It is not that this new outfit could never work for Maria’s character, but when put next to a picture of the original, there seems to be a clear effort to lessen her sexuality. There have been rumors around different approaches that Team Bloober might take to retain Maria’s characterization, one being that she loses more clothing throughout the game as James’ mind slowly deteriorates. While there are avenues that can be taken to make this Maria redesign work, the initial reveal of it directly fuels the concern that fans have for the need for subtlety in this game. 

Moving onto Angela, the character with the darkest and most profound story in this game and debatably any game in the franchise. Angela is a nineteen year old abuse victim who killed her father and brother after suffering years of torture by their hands. Despite the depth of the character, all Angela scenes put together amount to around ten minutes out of the entire game, which typically has a total length of around eight hours.

How can such a complex character be built in such a small window? Subtlety and nuance. And one of the ways her story was conveyed was within her character design itself. Angela is very young, yet she has a mature, older appearance in the original game. Her features are sharp with hollowed-out cheeks and tired eyes. Also adding to her maturity is her outfit: a white turtleneck and brown pants. 

The redesigned Angela wears the exact same outfit, however, the developers took certain liberties with her facial structure, altering it significantly to align Angela’s appearance with her actual age. 

The community has had very strong reactions to this change, mostly negative. But it is important to note that the negative responses have had much more to do with the fact that male fans find her new model unattractive rather than actual concerns on what the change might contribute to the story itself. Anyone upset about the redesign solely because they are upset that they find the nineteen year old abuse victim unattractive has no place in the conversation.

While a lot of the disappointment is grossly misplaced, there are grounds to be concerned about the alterations. It is true that Angela’s original model did look much older than her actual age, causing potential confusion for players when they learn she is nineteen. This could be interpreted as a design flaw. However, on closer analysis, there is so much contributing to her story within that disconnect between her appearance and age. It is a widely known fact that severe trauma can contribute to aging on a cellular level, directly impacting the appearance of certain victims. Even if her design did not perfectly reflect her age, there is an alignment between her appearance and her story. This further contributed to the primary strengths of Silent Hill: subtlety, symbolism, and building profound stories without using just words.

With all this being said, the new Angela is not poorly designed. She honestly looks like what she is: a frightened nineteen year old girl, and she still wears an outfit that covers her completely, retaining the symbolism of her being reluctant to expose her body in any way. There is absolutely a place for this take on Angela in the story. Similar to Maria’s redesign, it only becomes concerning when compared to the original, as it begs the question of if the game is trading in its distinctive storytelling style for less impactful approaches. For a franchise known for its ambiguity, taking these creative liberties could be a massive risk that ultimately takes away from the quality of the game. 

All in all, until the game itself releases, it is unknown how Silent Hill 2 is going to approach its original themes. The inclusion of creative liberties in general do not have to be a bad thing, and the game itself still remains to be seen until October. It is still possible that, even with the redesigns instilling fear in fans, the remake will simultaneously make large changes while retaining its unique storytelling style of the original game.

References:

Silent Hill 2. Konami Computer Entertainment Tokyo, Team Silent, Creature Labs, 2001. Sony PlayStation 2.

Silent Hill 2. Bloober Team, 2024. Sony PlayStation 5.